Clark-NextGen
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Ez az oldal mg mkdik!!
 
Hamerosan j game k s progik kerlnek fel !!! 
 
By: BertalanT18
 
GYERTEK MINDEN NAP, MINNL TBBEN AZ OLDALRA HOGY TOVBRA IS SIKERES LEGYEN.

CLARK

A krseket tovbbra is teljestjk de csak emailba... gy hogy ha kell valami akkor rjatok: clark16@citromail.hu
berihamper@hotmail.com


 




 

 
Smallville
 
Szinkronizltak
 
Szavazs
Ki a kedvenced a Smallville -bl?
Vlassz!!!

Clark Kent
Lana Lang
Lex Luthor
Chloe Sullivan
Lionel Luthor
Johnatan Kent
Szavazs llsa
Lezrt szavazsok
 
Smallville szavazs 2
Melyik rsz teccet eddig a legjobban?

Meteores
Metamorfzis
Forrfej
Rngen
Homokra
Remegs
rmny
Kzfogs
Pica
Kinetikus
Szavazs llsa
Lezrt szavazsok
 
Bud Spencer & Terence Hill
 
Bud Spencer & Terence Hill
Melyik a kedvenc filmed?
Melyik a Legjobb filmjk?!

Kincs Ami Nincs
Nincs Kett Ngy Nlkl
Bnvadszok
Mindent Bele Fik
s Megint Dbejvnk
Buny Karcsonyig
Szuperhekusok
Nyoms Utna
n A Vizilovakkal Vagyok
Az rdg Jobb s Bal Keze
Szavazs llsa
Lezrt szavazsok
 
Cheat Kdok

Need For Speed Most Wanted

A kdokat a fmenben kell berni.

Aston Martin DB9: Blacklist Boss 7
Audi A3 3.2 Quattro: Blacklist Boss 15
Audi A4 3.2 FSI Quattro: Blacklist Boss 14
Audi TT 3.2 Quattro: Blacklist Boss 15
BMW GTR (Race version): Blacklist Boss 1
Cadillac CTS: Blacklist Boss 12
Corvette C6: Blacklist Boss 5
Corvette C6.R: Complete 100% of the game
Dodge Viper SRT 10: Blacklist Boss 6
Ford GT: Blacklist Boss 4
Lamborghini Gallardo: Blacklist Boss 6
Lamborghini Murcielago: Blacklist Boss 4
Lotus Elise: Blacklist Boss 8
Mazda RX-7: Blacklist Boss 9
Mazda RX-8: Blacklist Boss 12
Mercedes-Benz CLK 500: Blacklist Boss 8
Mercedes-Benz SL 500: Blacklist Boss 11
Mercedes-Benz SLR McLaren: Blacklist Boss 3
Mitsubishi Eclipse: Blacklist Boss 14
Mitsubishi Lancer Evolution VIII: Blacklist Boss 11
Mustang GT: Blacklist Boss 12
Pontiac GTO: Blacklist Boss 10
Porsche 911 Carrera S: Blacklist Boss 7
Porsche 911 Turbo S: Blacklist Boss 5
Porsche Carrera GT: Blacklist Boss 3
Porsche Cayman S: Blacklist Boss 10
Renault Clio V6: Blacklist Boss 13
Subaru Impreza WRX STi: Blacklist Boss 9
Toyota Supra: Blacklist Boss 13
Vauxhall Monaro VXR: Blacklist Boss 10

------------------------------------------------------------------------------ 

Grand Theft Auto San Andreas

Jtk kzbe kell berni! (nagyon j cuccok is vannak kztk)

Adrenaline effects - munasef
Aggressive traffic - ylteicz
All cars have nitrous - speedfreak
Always 00:00 or 12:00 - xjvsnaj
Always 21:00 - ofviac
Armor, health, and money - hesoyam
Beach party theme - cikgcgx
Beater traffic - bgkgtjh
Black traffic - iowdlac
Bounty on your head - bagowpg
Carnival theme - crazytown
Cars fly away - bsxsggc
City in chaos - iojufzn
CJ jumps higher - kangaroo
Cloudy weather - alnsfmzo
Commit suicide - szcmawo
Deadly vehicle - jcnruad
Destroy all cars - cpktnwt
Fast motion - speeditup
Flying boats - flyingfish
Flying cars - ripazha
Foggy weather - cfvfgmj
Gangs and workers - mroemzh
Gangs only - bifbuzz
Hitman level in all weapons - professionalkiller
Infinite ammunition - fullclip
Infinite health - baguvix
Invisible cars - xicwmd
Kinky theme - bekknqv
Lower wanted level - asnaeb
Manual weapon control in cars - ouiqdmw
Massive BMX bunny hops - cjphonehome
Maximum fat - btcdbcb
Maximum lung capacity - cvwkxam
Maximum muscle - buffmeup
Maximum respect - worshipme
Maximum sex appeal - helloladies
Maximum vehicle skills - naturaltalent
No fat or muscle - kvgyzqk
No hunger - aeduwnv
Pedestrians are Elvis - bluesuedeshoes
Pedestrians attack with guns - bgluawml
Pedestrians have weapons - foooxft
Pedestrians riot - ajlojyqy
Perfect handling - pggomoy
Pink traffic - llqpfbn
Raise wanted level - osrblhh
Recruit anyone into gang with guns - sjmahpe
Recruit anyone into gang with rocket launcher - zsoxfsq
Reduced traffic - ghosttown
Rural theme - bmtpwhr
Rural traffic - fvtmnbz
Sandstorm weather - cwjxuoc
Six star wanted level - bringiton
Slow motion - slowitdown
Spawn Bloodring Banger - cqzijmb
Spawn Caddy - rzhsuew
Spawn Dozer - eegcyxt
Spawn Hunter - ohdude
Spawn Hydra - jumpjet
Spawn Jetpack - rocketman
Spawn Monster - monstermash
Spawn Parachute - aiypwzqp
Spawn Quad - akjjyglc
Spawn Racecar - pdnejoh
Spawn Racecar - vpjtqwv
Spawn Rancher - jqntdmh
Spawn Rhino - aiwprton
Spawn Romero - aqtbcodx
Spawn Stretch - celebritystatus
Spawn Stunt Plane - urkqsrk
Spawn Tanker - amomhrer
Spawn Trashmaster - truegrime
Spawn Vortex - kgggdkp
Speed up time - ysohnul
Sports car traffic - gusnhde
Rainy weather - auifrvqs
Stormy weather - mghxyrm
Sunny weather - afzllqll
Super punches - iavenjq
Taxi missions completed - vkypqcf
Traffic lights remain green - zeiivg
Very sunny weather - icikpyh
Wanted level never increases - aezakmi
Weapons (tier 1) - lxgiwyl
Weapons (tier 2) - kjkszpj
Weapons (tier 3) - uzumymw
Yakuza theme - ninjatown
-------------------------------------------------------------------------------

Call Of Duty 2

Jtk kzben kell berni a kdokat enter lenyomsval.

map rhine - Play "The Crossing Point"
map cityhall - Play "Stalingrad City Hall"
map downtown_sniper - Play "Comrade Sniper"
map libya - Play "Crusader Charge"
map 88ridge - Play "88 Ridge"
map toujane_ride - Play "Armoured Car Escape"
map toujane - Play "Retaking Toujane"
map matmata - Play "Assault On Matmata"
map duhoc_assault - Play "The Battle Of Pointe Du Hoc"
map duhoc_defend - Play "Defending The Pointe"
map silotown - Play "The Silo"
map beltot - Play "Prisoners Of War"
map crossroads - Play "The Crossroads"
map hill400_defend - Play "The Battle For Hill 400"
map hill400_assault - Play "Rangers Lead The Way"
map bergstein - Play "Bergstein"
map breakout - Play "The Brigade Box"
map newvillers - Play "The Tiger"
map downtown_assault - Play "Downtown Assault"
map trainyard - Play "Railroad Station No. 1"
map tankhunt - Play "Repairing The Wire"
map eldaba - Play "The End Of The Beginning"
map elalamein - Play "El Alamein"
map decoytown - Play "Holding The Line"
map decoytrenches - Play "The Diversionary Raid"
map demolition - Play "Demolition"
map moscow - Play "Red Army Training"

-------------------------------------------------------------------------------

Quake 4

A jtk kzben kell berni a kdokat ctrl + alt lenyomsval.

God mode - god
Full weapons and ammunition - give all
Full ammunition for current weapons - give ammo
Armor to 125 - give armor
Classic 1995 version - give doom95
Health to 100 - give health
All keys - give keys
BFG - give weapon_bfg
Chainsaw - give weapon_chainsaw
Machine gun - give weapon_machinegun
Plasmagun - give weapon_plasmagun
Rocket launcher - give weapon_rocketlauncher
Shotgun - give weapon_shotgun
Spawn indicated item - give [item name]
Play indicated map - map [map name]
Load a map - map
Show AAS stats - aasStats
Adds debug arrow - addarrow
Core to game chat lines - addChatLine
Add debug line - addline
Scale contact friction - af_contactFrictionScale
Force the given friction value - af_forceFriction
Name of the body to highlight - af_highlightBody
Name of the constraint to highlight - af_highlightConstraint
Scale the joint friction - af_jointFrictionScale
Maximum angular velocity - af_maxAngularVelocity:
Maximum linear velocity - af_maxLinearVelocity
Show bodies - af_showBodies
Show body names - af_showBodyNames
Show constraint names - af_showConstraintNames
Show constraints - af_showConstraints
Show the inertia tensor of each body - af_showInertia
Show joint limits - af_showLimits
Show mass of each body - af_showMass
Show primary constraints only - af_showPrimaryOnly
Show articulated figure CPU usage - af_showTimings
Show tree-like structures - af_showTrees
Show velocity of each body - af_showVelocity
Skip friction - af_skipFriction
Skip joint limits - af_skipLimits
Skip self collision detection - af_skipSelfCollision
Scale time - af_timeScale
Use impulse-based contact friction - af_useImpulseFriction
Use impulse-based joint friction - af_useJointImpulseFriction
Use constraint matrix symmetry - af_useSymmetry
Enable blocked fail safe handling - ai_blockedFailSafe
Draw trajectory tests for monsters - ai_debugTrajectory
Draw attack cones for monsters - ai_showCombatNodes
Write .AVI for a command demo - aviCmdDemo
Save demo in .AVI format - avidemo
Write .AVI for a demo - aviDemo
Write .AVI for the current game - aviGame
Game benchmark - benchmark
Benchmark - benchmark
Bind command to a key - bind
Blink a debug line - blinkline
Center view - centerview
Clear the console - clear
Clear all lights - clearLights
Drop current weapon - clientDropWeapon
In-game GUI message mode - clientMessageMode
Voice chats - clientVoiceChat
Team voice chats - clientVoiceChatTeam
Cull back facing polygons - cm_backFaceCul
Debug collision detection - cm_debugCollision
Draw filled polygons - cm_drawFilled
Draw internal edges green - cm_drawInternal
Collision mask - cm_drawMask
Draw polygon and edge normals - cm_drawNormals
Show collision model info - collisionModelInfo
Use ~ to toggle console - com_allowConsole
Sample input from the async thread - com_asyncInput
Mix sound from the async thread - com_asyncSound
Compress saved games - com_compressSaveGame
Record journal - com_journal 1
Play back journal - com_journal 2
Make a build - com_makingBuild 1
Marker for memory stats - com_memoryMarker
Purge everything between level loads - com_purgeAll
Show async network stats - com_showAsyncStats
Show frame rate - com_showFPS
Show framerate - com_showfps 1
Show total and per frame memory usage - com_showMemoryUsage
show sound decoders - com_showSoundDecoders
Skip the renderer completely - com_skipRenderer
Show engine timings - com_speeds
Compress a demo file - compressDemo
Speed at which the console moves - con_speed [number]
Dump the console text to a file - conDump
Connect to a server - connect
Crashes game - crash
Crash game - crash
Unknown - cvar_restart
Restart the cvar system - cvar_restart
Apply damage to an entity - damage
Launch script debugger - debugger
Print parses - decl_show 1
Print parses and references developer - decl_show 2
Delete selected entity - deleteSelected
Hold [Enter] to zoom view - demoshot
Save screenshot for a demo - demoShot
Load a map in developer mode - devmap
Open directory - dir
List a folder - dir
List a folder with sub-folders - dirtree
Disassembles script - disasmScript
Disables connection for current multi-player game - disconnect
Disconnect from a game - disconnect
Compile map - dmap
Skip to last level - doomhell
Print indicated text - echo [text]
Launch in-game Articulated Figure Editor - editAFs
Launch in-game Declaration Editor - editDecls
Launch GUI Editor - editGUIs
Change lighting - editlight
Launch in-game Light Editor - editLights
Open the in-game editor - editor
Launch level editor Radiant - editor
Launch in-game Particle Editor - editParticles
Launch in-game PDA Editor - editPDAs
Launch in-game Script Editor - editScripts
Change sounds in editor area - editsounds
Launch in-game Sound Editor - editSounds
Take an environment shot - envshot
Cause an error - error
Execute a config file - exec
Exit game - exit
Exit command demo - exitCmdDemo
Export models - exportmodels
Finish the build process - finishBuild
Freeze everything on screen - freeze
Freeze game for indicated number of seconds - freeze [number]
Armor takes this percentage of damage - g_armorProtection [number]
Armor takes this percentage of damage in MP - g_armorProtectionMP [number]
Maintain even teams - g_balanceTDM
Show blood splats, sprays, and gibs - g_bloodEffects
Pregame countdown in seconds - g_countDown [number]
Scale final damage on player by this factor - g_damageScale [number]
Check for models with bounds over 2048 - g_debugBounds
Show double vision when taking damage - g_doubleVision
Toggle disable buffer file writing for save games - g_flushSave [0 or 1]
Display timing information for each game frame - g_frametime
Score review time in seconds at end game - g_gameReviewPause
Set how much health to take in nightmare mode - g_healthTakeAmt [number]
Set how low can health get taken in nightmare mode - g_healthTakeLimit [number]
Set how often to take health in nightmare mode - g_healthTakeTime [number]
Control the weapon sway in MP - g_mpWeaponAngleScale [number]
Show muzzle flashes - g_muzzleFlash [0 or 1]
If nightmare mode is allowed - g_nightmare [0 or 1]
Game password - g_password [password>
Show dynamic lights on projectiles - g_projectileLights
Enable ejected shells from weapon - g_showBrass
Enable shadow of player model - g_showPlayerShadow
Enable display of player hit percentage -g_showProjectilePct
Toggle hit % to HUD - g_showprojectilepct 1
Skip damage and other view effects - g_skipViewEffects
Number of frames to blend - g_testModelBlend
Test model rotation speed - g_testModelRotate
Name of material to draw over screen - g_testPostProcess
Show available memory - game_memory
Display game class info - game_memory
Cause a game error - gameError
Kick player from multi-player game - gameKick [name]
Kick indicated player name - gameKick [name]
Print current view position - getviewpos
Display graphics card details - gfxinfo
Show graphics info - gfxInfo
Gametype filter - gui_filter_gameType
Password filter - gui_filter_password
Players filter - gui_filter_players
Send heartbeat to master servers - Heartbeat
Show help - help
Hitch the game - hitch
Show IK debug lines - ik_debug
Enable IK - ik_enable
See texture MIP usage - image_colorMipLevels
Control texture downsampling - image_downSize
Control normal map downsampling - image_downSizeBump
Control normal map downsample limit - image_downSizeBumpLimit
Control diffuse map downsample limit - image_downSizeLimit
Control specular downsampling - image_downSizeSpecular
Control specular downsampled limit - image_downSizeSpecularLimit
Change texture filtering on mipmapped images - image_filter
Change lod bias on mipmapped images - image_lodbias
Use .DDS files if present - image_usePrecompressedTextures
Write .DDS files if necessary - image_writePrecompressedTextures
Write .TGAs of the non normal maps for debugging - image_writeTGA
Always run (reverse _speed button) in multi-player mode - in_alwaysRun
Angle change scale when holding _speed button - in_anglespeedkey
Look around with mouse (reverse _mlook button) - in_freeLook
Enable mouse input - in_mouse
Restart the input system - in_restart
Yaw change speed when holding _left or _right button - in_yawspeed
Keep last test model in the game - keepTestModel
Kick client by connection number - kick
Kill current target; suicide if no one is targeted - kill
Kill the player - kill
Kill all monsters in current level - killmonsters
Remove all monsters - killMonsters
Kill all moving enemies - killmoveables
Remove all moveables - killMoveables
Kill all non-moving enemies - killragdolls
Remove all ragdolls - killRagdolls
Scan LAN for servers - LANScan
Show LCP solver failures - lcp_showFailures
List active game entities - listActiveEntities
List articulated figures - listAF
List all animations - listAnims
List audios - listAudios
List key bindings - listBinds
List game classes - listClasses
List commands - listCmds
List collision models - listCollisionModels
List cvars - listCvars
List all decls - listDecls
List all keys used by dictionaries - listDictKeys
List all values used by dictionaries - listDictValues
List emails - listEmails
List game entities - listEntities
Lists indicated def file settings - listentitydefs
List entity defs - listEntityDefs
List FX systems - listFX
List game commands - listGameCmds
List GUIs - listGuis
List decl text character frequencies - listHuffmanFrequencies
List images - listImages
Lists indicated def file settings - listlightdefs
List all debug lines - listLines
List materials - listMaterials
List model defs - listModelDefs
List all models - listModels
List all video modes - listModes
Lists images of monsters - listmonsters
List monsters - listMonsters
List particle systems - listParticles
List PDAs - listPDAs
List the entity defs - listRenderEntityDefs
List renderer commands - listRendererCmds
List the light defs - listRenderLightDefs
List scanned servers - listServers
List skins - listSkins
List sound commands - listSoundCmds
List active sound decoders - listSoundDecoders
List all sounds - listSounds
List sound shaders - listSoundShaders
List the spawn args of an entity - listSpawnArgs
List system commands - listSystemCmds
List tables - listTables
List script threads - listThreads
List tool commands - listToolCmds
List type info - listTypeInfo
List vertex cache - listVertexCache
List videos - listVideos
Load a game - loadGame
Localize GUIs - localizeGuis
Localize maps - localizeMaps
Mouse pitch scale - m_pitch
Show mouse movement - m_showMouseRate
Number of samples blended for mouse viewing - m_smooth
Mouse strafe movement scale - m_strafeScale
Number of samples blended for mouse moving - m_strafeSmooth
Mouse yaw scale - m_yaw
Make an ambient map - makeAmbientMap
Process giant images - MakeMegaTexture
Create memory dump - memoryDump
Create a compressed memory dump - memoryDumpCompressed
Modify shader parms on all lights - modulateLights
Show next animation on test model - nextAnim
Show next animation frame on test model - nextFrame
Load next map on the server - nextMap
No clipping - noclip
Disable collision detection for the player - noclip
Ignored by most enemies - notarget
Disable player as a target - notarget
Print tokenized string - parse
List search paths - path
Play back a command demo - playCmdDemo
Play back a demo - playDemo
Set the given model on the player - playerModel [model name]
x/y size of player's bounding box - pm_bboxwidth
Bob much faster when crouched - pm_crouchbob
Speed the player can move while crouched - pm_crouchspeed [number]
Height of player's view while crouched - pm_crouchviewheight [number]
Height of player's bounding box while dead - pm_deadheight [number]
Height of player's view while dead - pm_deadviewheight [number]
Approximate height the player can jump - pm_jumpheight [number]
Amount player's view can look down - pm_maxviewpitch [number]
Speed the player can move while in noclip - pm_noclipspeed [number]
Height of player's view while standing - pm_normalviewheight [number]
Bob faster when running - pm_runbob
Speed the player can move while running - pm_runspeed [number]
Size of the spectator bounding box - pm_spectatebbox [number]
Speed the player can move while spectating - pm_spectatespeed [number]
Length of time player can run - pm_stamina [number]
Third person view - pm_thirdPerson
Toggle third person view - pm_thirdperson [0 or 1]
Clip third person view into world space - pm_thirdPersonClip
Enable third person view when player dies - pm_thirdPersonDeath
Bob slowly when walking - pm_walkbob
Player's walking speed - pm_walkspeed [number]
Remove last created light - popLight
Show previous animation on test model - prevAnim
Show previous animation frame on test model - prevFrame
Print an articulated figure - printAF
Print an Audio - printAudio
Print an email - printEmail
Print an entity def - printEntityDef
Print an FX system - printFX
Print a material - printMaterial
Print model info - printModel
Print a model def - printModelDefs
Print a particle system - printParticle
Print a PDA - printPDA
Print a skin - printSkin
Print a sound shader - printSoundShader
Print a table - printTable
Print an Video - printVideo
Prompt and set the CD Key - promptKey
Exit game - quit
Quit the game - quit
Change gamma tables - r_brightness
Set brightness level - r_brightness [number]
arbfp1, fp30 - r_cgFragmentProfile
arbvp1, vp20, vp30 - r_cgVertexProfile
Custom screen height - r_customHeight [number]
Custom screen width - r_customWidth [number]
Perform depth test on debug lines - r_debugLineDepthTest
Width of debug lines - r_debugLineWidth [number]
Draw a filled polygon - r_debugPolygonFilled
Change gamma tables - r_gamma
Set gamma level - r_gamma [0-3]
Fraction to smear across neighbors - r_hdr_bloomFraction
Maximum light scale - r_hdr_exposure
Monitor gamma power - r_hdr_gamma
Random dither in monitor space - r_hdr_monitorDither
Use a floating point rendering buffer - r_hdr_useFloats
Ignore GL errors - r_ignoreGLErrors
Ignore the fragment program extension - r_inhibitFragmentProgram
Number of frames to emit GL logs - r_logFile
Override all materials - r_materialOverride
Draw only a specific level - r_megaTextureLevel
Video mode number - r_mode
Number of antialiasing samples - r_multiSamples
Near Z clip plane distance - r_near
Polygon offset parameter - r_offsetfactor
Polygon offset parameter - r_offsetunits
Scale factor for jitter offset - r_sb_jitterScale
Do not draw any occluders - r_sb_noShadows
Draw offscreen - r_sb_usePbuffer
Enable shadows - r_shadows
Report alloc/free counts - r_showAlloc
Report sphere and box culling stats - r_showCull
Draw the sil edges - r_showEdges
Show light scissor rectangles - r_showLightScissors
Display all the level images - r_showMegaTexture
Draw colored blocks in each tile - r_showMegaTextureLabels
Print frame memory utilization - r_showMemory
Draw wireframe normals - r_showNormals

"Trkp kdok"


Air Defense Base: airdefense1
Air Defense Trenches: airdefense2
Aqueducts: convoy2
Aqueducts Annex: convoy2b
Canyon: convoy1
Construction Zone: walker
Data Networking Security: network2
Data Networking Terminal: network1
Data Processing Security: process2
Data Storage Security: storage2
Dispersal Facility: dispersal
Game/process1: process1
Game/storage1: storage1
Hangar Perimeter: hangar1
Interior Hangar: hangar2
MCC Landing Site: mcc_landing
Nexus Core: core1
Nexus Hub: hub2
Nexus Hub Tunnels: hub1
Operation: Advantage: mcc_1
Operation: Last Hope: mcc_2
Perimeter Defense Station: building_b
Putrification Center: putra
Recomposition Center: recomp
Strogg Medical Facilities: medlabs
The Nexus: core2
Tram Hub Station: tram1
Tram Rail: tram1b
Waste Processing Facility: waste

Ms kdok

char_doctor
char_kane_strogg
char_marine
char_marine_fatigues
char_marine_medic
char_marine_tech_armed
monster_berserker
monster_bossbuddy
monster_failed_transfer
monster_fatty
monster_gladiator
monster_grunt
monster_gunner
monster_harvester_combat
monster_iron_maiden
monster_makron
monster_network_guardian
monster_repair_bot
monster_scientist
monster_sentry
monster_slimy_transfer

weaponmod_hyperblaster_bounce1
weaponmod_lightninggun_chain
weaponmod_machinegun_ammo
weaponmod_nailgun_ammo
weaponmod_nailgun_power
weaponmod_nailgun_rof
weaponmod_nailgun_seek
weaponmod_railgun_penetrate
weaponmod_rocketlauncher_burst
weaponmod_rocketlauncher_homing
weaponmod_shotgun_ammo

AGE OF EMPIRES 3
Jtk kzben nyomd le az Enter-t s rd be a kdokat:

Give me liberty or give me coin - 10000 pnz
Medium Rare Please - 10000 lelem
Nova & Orion - 10000 XP
tuck tuck tuck - nagy piros monster truck
X marks the spot - teljes trkp
Ya gotta make do with what ya got - Mediocre Bombard a Home City-be
Speed always wins - 100x-os ptsi sebessg

-10000 fa
this is too hard - single player jtk megnyerse

F.E.A.R.
Jtk kzben nyomd meg a T billentyt s rd be a kdokat. Utna nyomj Enter-t.
god - srthetetlensg
notarget - tjrs a falon
ammo - sszes lszer
guns - sszes fegyver
armor - maximlis pncl
health - maximlis egszsg
pos - position md
tears - sszes fegyver s vgtelen lszer
poltergeist - szellem md
maphole - plyaugrs
kfa - fegyverek, lszer, egszsg s pncl
gimmegun * - megjelenik a * nev fegyver
Fegyver nevek:
assault rifle, cannon, dual pistols, frag grenade, missile launcher, nail gun, remote charge,
pistol, plasma weapon, semi-auto rifle, shotgun, submachinegun, proximity, gimmegun turret

CODENAME: PANZERS - PHASE TWO
Jtk kzben nyomj Enter-t s rd be a kdokat:
MilestoneWasYesterday - kldets megnyerse
KillBill - azonnali hall
support@stormregion.com - +100 tmogats
IbrahimHonestTraderOfQualityGoods - srthetetlensg
VoteMeForPope - srthetetlensg
BigBackPack - vgtelen cargo
OfCourseIAmPresident - +1000 Prestige pont
BlessingOfWisdom - 1000 experience a kivlasztott egysgnek

 
Bellts Kezdlapnak!
 
Nvnap Ksznt!
 
Id
 
Szmll
Induls: 2005-10-30
 
Clark-NextGen
 
Oldalak
 
Letltsek
 
Nyeremny jtk
 
Minden ami Zene s Vide
 
Tsubasa Kapitny
 
Ha valami nem megy!
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Szereted az egyedi történeteket? Kíváncsi vagy, hogy mire képes egy hobbi író? Ha igen, nézz be hozzám!    *****    Sziasztok! A Moobius pályázatán elindult két regényem. Kérlek támogass! Bõvebb információt itt olvashatsz. Katt rám.    *****    Sziasztok! A Moobius pályázatán elindult két regényem. Kérlek támogass! Bõvebb információt itt olvashatsz. Katt rám.    *****    Debrecen Nagyerdõaljai, 150m2-es alapterületû, egyszintes, 300m2-es telken, sok parkolós családiház eladó 06209911123    *****    RELIGIO-PORTAL /// NE FÉLJ, CSAK HIGYJ! ///RELIGIO-PORTAL /// NE FÉLJ, CSAK HIGYJ! ///RELIGIO-PORTAL    *****    PREKAMBRIUM //// A TUDÁS BIRODALMA    *****    PREKAMBRIUM //// A TUDÁS BIRODALMA    *****    Lakatos munka- Épületlakatos munka- Haidekker kerítés - Haidekker kapu- Teraszkorlát- Lakatos munka szerelés- Hullámrács    *****    Itachi Shinden második fejezet!! - ÚJ FEJEZET - Felkerült a könyv második harmada!! Konoha.hu - KATT!! KATT! KATT!! KATT    *****    Pont ITT Pont MOST! Pont NEKED! Már fejlesztés alatt is szebbnél szebb képek! Ha gondolod gyere less be!    *****    Kedves Csokoládé kedvelõk! Segítségeteket kérném a kérdõívem kitöltéséhez! Témája a CSOKOLÁDÉ MÁRKÁK! Köszön    *****    Mindig tudnod kell, melyik kikötõ felé tartasz. - ROSE HARBOR, a mi városunk - FRPG    *****    A boroszkányok gyorsan megtanulják... Minden mágia megköveteli a maga árát. De vajon mekkora lehet ez az ár? - FRPG    *****    Alkosd meg a saját karaktered, és irányítsd a sorsát! Vajon képes lenne túlélni egy ilyen titkokkal teli helyen? - FRPG    *****    why do all monsters come out at night - FRPG - Csatlakozz közénk! - Írj, és éld át a kalandokat!    *****    Aki szörnyekkel küzd, vigyázzon, nehogy belõle is szörny váljék. S ha hosszasan tekintesz egy örvénybe, az örvény vissza    *****    Rose Harbor, ahol a tenger suttog és a múlt sosem tûnik el teljesen. - FRPG - csatlakozz közénk te is :)    *****    Egy kikötõ, ahol minden hullám egy új kezdetet ígér. Rose Harbor, több mint egy város, egy világ a világ mögött.    *****    Rose Harbor – kisvárosi báj, nagy titkokkal - légy részese te is ennek a kalandnak :) - FRPG    *****    Óceán, erdõ, csillagfény – minden ösvény Rose Harborba vezet - aktív FRPG közösség